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  • Nations & Towns
    • What are nations?
    • How to create a nation
    • How to create a town
    • Protecting your town
    • Redstone permissions
    • Taxes
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    • Nations Fealty
    • Portals
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    • Wars Basics 101
    • How to start a Siege?
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  1. Nations & Towns

How to create a town

PreviousHow to create a nationNextProtecting your town

Last updated 4 months ago

A town is a physical location made up of Plots where you can build and is block protected from non nation members. Blocks doors and chests are protected from non-nation members. A Town will have a Nexus Pad which contains the Nexus Relic Crystal and four Silo Barrels.

The Nexus is the core of your town and what keeps it alive make sure to protect it well.

Explore the world and find a location you like.

  1. Use /town found to see if the area is available. It costs 100 gold ingots to found a town.

  2. Clear a 9x9 area for the Nexus pad, stand in the center.

  3. Make sure to have 100 gold ingots fee on you.

  4. Use /town found NMyNation <insert the town name you want>

  5. Set the town spawn point, use /town default-spawn set

  6. Hold a feather in your hand and walk around to see the borders.

Right click the Nexus Pad spawner, it will show you Item Objectives, complete these tasks to earn town levels and nation money.

The Silo barrels will generate items over time.

Key points about towns:

  1. A town is a physical place in the world that has block protections.

  2. Players do not join towns, they join nations.

  3. A nation can have zero or one town.

  4. Only nation members can break/place blocks or open doors in your towns.

  5. Towns start with 49 plots when they are founded.

  6. Towns must be at least 220 blocks away from other towns.

  7. You can set a personal spawn point in your town using /town spawn

  8. You can set a default spawn point for your town /town default-spawn

  9. Pistons cannot push blocks into a town.

Town Nexus Pad
Example of Item Objectives