Wars Basics 101
Last updated
Last updated
At the core of every geopolitical server lies war and conflict, and Pactoria is no exception. While we strongly encourage diplomacy and roleplay as ways to resolve disputes and avoid unnecessary battles, we understand that sometimes wars are inevitable.
Whether through alliances, negotiations, or strategic planning, diplomacy can often prevent conflicts. But when peace isn’t an option, Pactoria provides the tools and systems to engage in war fairly and strategically.
Requirements you need to meet before declaring war:
Winning and Losing Consequences
Wars shape the destiny of your town. If you lose 3 sieges in a row, your town will be claimed by the enemy, so every battle counts!
To win a siege, attackers must destroy the Nexus, capture it, and safely return it to their War Camp without dying.
Defenders win when the health of the War Camp reaches zero. A War Camp's health gradually decreases over time and with each player respawn, the siege ends when all War Camps involved reach zero health. Once the siege concludes, a portal will appear at the War Camp location, allowing players to return to their respective towns.
After the war is over the town will regenerate to its original state.
a town's block protections is reduced but not completely removed. Attackers can interact with the town’s environment under the following rules:
Breaking Soft Blocks Attackers can break soft blocks using tools, although at a slower pace than usual.
Examples: sand, glass, dirt, flowers, and even obsidian (as it can’t be destroyed by explosives).
Any block placed by attackers during the siege is also considered a soft block.
Breaking Hard Blocks Hard blocks, such as wood and stone, cannot be broken with tools and must be destroyed using explosives like TNT or Siege weapons.
Examples: wood, stone, and other strong building materials.
Explosives and Restrictions Attackers can use explosives to break through hard blocks but must follow these rules:
No redstone-related blocks can be placed within the town.
Blocks cannot be placed above the town’s highest point.
Chest and Door Protection Chests and doors are immune to explosives during the siege. If an attacker breaks a chest, no items will drop, and the chest will respawn in its original location after a few minutes.
Accessing Silos While attackers cannot open regular chests, they can access the town’s Silos. Silos always contain items for attackers, even if defenders have emptied them beforehand. This makes capturing Silos a critical objective for attackers.
Allies in wars In war, your allies can join the siege! If both sides declare each other as friendly, they will automatically participate in the siege when within the siege zone.